Archive for the ‘Coleman University’ Category


Teaching Philosophy by Scott

October 24, 2012

When asked about my teaching philosophy, I often get the feeling that people want some long academic dissertation on pedagogical ideals. But, the simple answer is I practice what I teach.

As far as I can tell, students enrolled in the courses I teach want to hone skills that they will take into the marketplace. They want to succeed. They want careers instead of jobs. They want to qualify for higher paying positions. They want the personal satisfaction that goes along with higher education. Individual definitions of success will vary, of course, but the typical student falls into a general theme of self-improvement.

My role as their instructor is that of a facilitator. I guide my students through the process of discovering how the general concepts in each course actually apply to their lives.  I don’t merely want them to be able to come up with the right answers in class and on the test. I want them to understand why the answer is correct and how to consistently find correct answers to problems that differ from the examples presented in the curriculum. I believe that understanding is what gives their educational experience real value.

This is especially true in teaching design, where there may be thousands of “correct” answers. Art is subjective and the connection between art and commerce can be difficult to define – even for seasoned professionals. More often than not, the “why” behind a creative solution is far more compelling than the specific solution itself.

Therefore, my responsibility goes somewhat beyond merely presenting course content in lectures. To my mind, a lecture is merely a starting point. The real learning takes place in the application of the concepts presented, and the discussion of how they worked / didn’t work in that application. Active discussions are where critical thinking and fluency in the subject matter are really developed. Weaknesses are better identified and addressed in discussions than on an exam or in a paper in my experience, and it’s a process that lends itself to both online and on ground contexts.

It is probably no accident that the basic process is exactly the same that I have used throughout my non-academic professional career. Good business decision-making begins with the gathering of data. This includes decisions about visual communication / design. Once the data is understood, the problem to be solved by the decision can be defined and the specific solution to the problem developed. We use cool terminology like “discovery’, “exploration”, “brainstorming”, “refinement”, “execution”, and “success metrics”; but conceptually it’s a learning process not terribly different from what students experience.

By applying professional practices to the classes that I teach, I hope to help my students develop the competitive edge that will help them succeed in their chosen path.  Discussions provide the opportunity to table dissenting ideas and facilitate greater student involvement in their own learning process.  I often find myself learning as much from them as they from me, and I prefer trading knowledge to dictating ideals.


Coleman University launches Web Media and Game Development programs.

June 30, 2010

San Diego CA – Coleman University has announced the launch of their Web Media Design and Video Game Development programs for the August 2010 start.

These two exciting new programs represent the latest offerings in a continuing tradition of superior technology focused education from San Diego’s Coleman University. The Web Media Design curriculum is designed to prepare graduates for meaningful careers as graphic designers in the highly dynamic field of web and multi-media publishing. The Game Development curriculum covers several aspects of modern game design including front and back end development. Students graduating from the Game Development program will have experienced the entire development process from “Blue Sky” to storyboarding to programming, and will be well suited to confidently enter the very competitive and rewarding field of video game production in one of several capacities, depending on the student’s primary interest.

Both of these programs are a natural extension of Coleman University’s core competencies. The university has specialized in “high-tech” education since 1963, and the Computer Graphic Design program was launched in 2002. The faculty in the CGD program is made up almost entirely of working designers who teach on an adjunct basis, which brings a very real-world focus to the classroom.

The Game Development program represents the natural overlap between the design side and the programming side of project development in the “real world”. By leveraging the well-established history of successfully training professional programmers and the professional game development experience of some of the adjunct faculty, Coleman University has tailored a curriculum that will provide specific skill sets that are desired by well known Game Developers such as Blizzard Entertainment and Sony.

The main focus of the Web Media Design includes the fundamental principles of thoughtful design and layout, with an emphasis on the relationship between aesthetics and functionality as applied to Web pages. Successful graduates will have gained a superior understanding of market research, its influence on successful design, the purpose, process, and methodology of applied User Interface Design, as well as web based code writing skills through the design and production of several hands-on projects, including web sites and an online portfolio.

The main focus of the Game Development Program is producing well-rounded video game professionals. In keeping with the tradition of the university, there is a slight emphasis on the programming side of the development process, but students also get first hand experience in Typography, Digital Imaging, Animation, and 3D Modeling. Graduates seeking jobs as professional programmers at companies such as Electronic Arts or Activision will have a competitive edge because they will have a deeper understanding of how their role compliments and is influenced by all aspects of the development process. Graduates looking for jobs as modelers and animators will have a competitive edge because they will not only understand the programmer’s role, they will have actual programming experience. This sort of cross-training is highly desirable among the biggest and most successful game publishers in the world, and it gives students the tools t o be able to self publish games if they so desire.

As with all of the programs offered by Coleman University, students enrolled in the Web Media Design and Game Development programs will experience very small class sizes and highly individualized attention from instructors who are professionals in their field. The university also offers placement assistance and access to the university’s resources after graduation.

For more information, you can visit the Colman University Web Site at or contact their admissions department directly. The San Diego campus is1 mile east from the 163 and 1 mile west from the 15 on Balboa Ave at 8888 Balboa Avenue, San Diego, CA 92123-1506, Phone: (858) 499-0202. The San Marcos campus is 1 mile west of the CA 78 at 1284 W San Marcos Blvd, San Marcos, CA 92078-4073, Phone: (760) 747-3990.